Project Details

Project: Mundane Heroics
Location: Helsinki — ANTI Contemporary Art Festival (Kuopio, Finland, 2015-09-01 → 2015-09-06); Copenhagen — Live Art for Kids (Copenhagen, Denmark, 2016-05-05 → 2016-05-08); Aalborg — Nordkraft (Aalborg, Denmark, 2016-10-13 → 2016-10-16)
Opening: 2019-09-01
Links: 1

Mundane Heroics is a collaborative project by Kristoffer Ørum and Nilas Dumstrei.
It combines Live Action Role Playing (LARP), performance art, and sculpture, developed in close collaboration with young participants from across the Nordic region.

The project was realised in three different locations, each with its own public settings and time frame.

In Helsinki, at the ANTI Contemporary Art Festival the project unfolded in the streets and open squares of the city centre. Participants staged live tableaux in pedestrian zones and market areas, allowing encounters with everyday passersby. The familiar backdrop of urban life became part of the work, framing the reimagined objects and frozen scenes within the flow of daily routines.

In Copenhagen, at Live Art for Kids the project took shape in courtyards, playgrounds, and cultural centres. Children and young people modified everyday objects such as chairs, umbrellas, tools, or clothing into hybrid sculptural forms. These objects were then animated through role play and staged as collective tableaux, blurring the line between workshop and public presentation.

In Aalborg, at Nordkraft the project was hosted in a former power plant turned cultural venue. The industrial spaces provided a striking backdrop for the reimagined objects and performances. Large halls and open foyers became stages for collaborative scenes, where the altered objects and role play merged into temporary sculptural environments.

Across all three contexts, participants worked together in workshops to reshape their environments through collective imagination, material transformation, and performance. The process consistently produced a balance between the familiar and the strange. Everyday objects were recognisable yet altered. Public places became stages for brief moments of shared fiction.

The outcome was a series of live tableaux presented in public space, inviting direct engagement and chance encounters. These scenes combined role play, sculpture, and performance into temporary worlds accessible to anyone passing by.

Documentation:

Videos