Game Continent transformed The Aarhus Art Building and its surrounding neighbourhood into a living game world.
In collaboration with local live role-players, Anders Bojen and Kristoffer Ørum created a fictitious universe whose rules and borders were only fully known to its participants.
The project extended across the museum basement, a nearby grocery store, and surrounding public lawns. The role-players — dressed as green warriors and magicians — relied on grass as their main resource. With modified lawnmowers, they cut public lawns and compressed the grass to extract chlorophyll, the “magic potion” that enabled them to carry out new missions.
Visitors encountered these figures both inside the museum and in everyday spaces, such as the local supermarket, where baguettes from the freezer section served as swords. The museum basement acted as a “rabbit hole,” filled with props, relics, tables, and charts that grounded the fictitious world.
By juxtaposing the logic of role-play with the conventions of the museum, Game Continent created a moment of disorientation. Guests were invited to renegotiate their role — not just as viewers, but as potential participants in a system of storytelling, symbols, and rituals that reframed both the neighbourhood and the museum as shared sites of imagination.